PROJECTS

PROGNOSIS is supporting the following projects, completed or running

EDIPUS

The EDIPUS Project created a new powerful tool, namely the Digital Portfolio Portal (DPP) which will be addressing the employability needs of university students and young job seekers.

MATH-Debate

The objective of the project is gaining positive attitude towards mathematics by increasing motivation for learning mathematics.

BLENDED AIM

Having students work together in international teams rocks! In a Blended Mobility project students combine physical meetings abroad with ‘virtual’ team work from the home base.

DIS-CODE

The DIS-CODE project suggests an innovative method to teach digital skills, mathematics and basics of coding to students at drop-out risk by developing ad-hoc training.

LE-MATH

This project intends to develop new methodologies in learning and teaching mathematics to pupils of age 9-18, which can be used in any school environment.

EMPOWER Active Aging

Empower Active Ageing (EmpAct) is a project aiming to fill the gap in participation, social inclusion and education of adults over 50 years old through establishing an EU level network

MATH-Labyrinth

This project intends to develop new methodologies in learning and teaching mathematics to students of age 14-18 which can be used in any school environment.

DIVSEA

DivSea is an Erasmus+ Key Action 2 project in the field of Strategic partnership for vocational education and training.

ERASMUS without paper

The EWP project proposed is a response to the current needs of the information society, more specifically a large number of potential end-beneficiaries ranging from students, institutional Erasmus co-ordinators, higher education institutions at large, national agencies, or even the European Commission.

MATH-GAMES

Math-GAMES – Games And Mathematics in Education for adultS Compendiums, Guidelines and Courses for Numeracy Learning Methods Based on Games.